This Special Tournament Pack allows you to organize a tournament set in a specific chapter of the history of Infinity, focusing on the point when the pressure exerted by the EI forces seems about to breach our defenses on the Concilium front.
The ITS Season 13 Special Tournament Pack is designed to work 100% by itself. You will find all the prizes necessary for your tournament, as well as including the entire contents of a Tournament Pack, and if this isn’t enough, it includes an incredible exclusive Zeta Unit miniature, ideal for the winner tournament price, the limited edition of the Sargosh miniature as a second great prize, and much more stuff.
The ITS Season 13 Special Tournament Pack is an exclusive pack where the units are limited while supplies last, so do not miss the opportunity to live this adventure!

ZETA UNIT
Both in open combat and in low-intensity conflicts, the Zeta Units are Bureau Aegis’s sledgehammer, the ultimate deterrent, the final solution. Zeta Units’ pilots are implant warriors, wired to the Zetas to become killing machines, three times faster and more efficient than a common soldier. The Zetas are telepresence combat units, an evolution of the latest generation of PanOceanian TAGs, improved using patents from Bakunin and assembled by the Cyantek Corporation in its factories on Concilium. Usually, the Zetas are deployed in their assault version, with primary weaponry consisting of a Hyper-Rapid Magnetic Cannon, well-known for its high rate of fire, together with a Heavy Riotstopper, the non-lethal option, suitable for crowd control.

This combat setting is very versatile as it allows them to face all sorts of adversaries, regardless of their armor or number, as well as provide heavy support to the generally scarce and valuable forces that SWORDFOR can deploy in the area of operations. Zeta pilots’ responsibility is very great, and only those with immense physical and mental endurance can join this exclusive club. SWORDFOR has no use for a pilot with good reflexes and excellent coordination if they are not able to endure the intense and exhausting double shifts a Zeta will have to suffer through because these units are also very scarce and only the best deserve to pilot them. At the Mechanized Pilot Academy at Thokk, Concilium, all aspiring pilots undergo a brutal screening process before earning the Topnotch title that certifies their acceptance into the Zeta Unit.

SARGOSH, TUNNEL-CRUMBLER OF THE JAYTH CUTTHROATS
A special kind of courage is needed to be a Jayth Cutthroat, to venture into the claustrophobic darkness of the tunnels of Jayth-2, with their invisible and unforeseeable dangers. And more so, one needs to be a special kind of Cutthroat to become the team’s Tunnel-crumbler. This is the key position of a Cutthroat unit; every group has one and it’s on their ability (or lack thereof) that the survivability of the team as a whole rests. The Tunnel-crumbler is the lone vanguard, they are the first ones to contact the enemy, assess the level of threat and decide the proper course of action.

A Tunnel-crumbler can begin an engagement, taking advantage of the element of surprise and keeping pressure on the enemy until the rest of the team arrives, or withdraw to meet them to fight or run, and if the level of threat demands it, honor their name and blow up the tunnel to halt the adversary’s advance. This is the reason why the Tunnel-crumbler is always the first to attack and the last to withdraw, always being the ones closest to the enemy, because in a fraction of a second they must decide whether or not to take that daring decision, since the chance of burying the Cutthroat team when collapsing tunnel is very high.

Amid the underground darkness there’s no shadow heavier on the shoulders of a Tunnel-crumbler than that of death, always lurking. Sargosh knows this well. He’s one of the most senior Tunnel-crumblers of the Shasvastii Expeditionary Forces’ Cutthroat teams, basically, one of a kind, as the life expectancy in this line of work tends to be short: either you retire, or you die. The thing is, Sargosh has been a Tunnel-crumbler longer than the statistics could have predicted, and he knows his time is running out, inexorably marching towards the hour of certain death. It’s not that he hasn’t faced death on many occasions, on the contrary. Once, during the fierce combats for the sewers of the city of Raamudin, on the Tohaa front, he was so badly overwhelmed by a detachment of Reex Escorts that he blew up the tunnel, disregarding any notion of safe distance. When he woke up, his left arm was trapped under the debris, his team had already left, being unable to reach him, and he could hear the Tohaa advance party removing rubble while looking for survivors. That was a bad sign: the Tohaa don’t take prisoners, so it was his arm or his life. He barely managed to return to his lines, hemorrhage made him so weak he collapsed in front of a patrol of Nox Troopers.
Emergency services implanted Sargosh with a bionic arm and he immediately returned to action. His cybernetic implant is a constant reminder of his mortality, of how fleeting life is, so what little time he might have left he’ll enjoy to its fullest, so when death comes to face him for the last time, he’ll have no regrets whatsoever and he’ll welcome it with a fierce smile and open arms, even if one of them is bionic.
The miniatures of the Sargosh and Zeta unit are produced in injected thermoplastic.




