Reinforcements are coming to Infinity!

Sounds interesting, doesn't it? A hidden ace up our sleeve for when things go south. One thing you can be sure of is that the Reinforcements rules will revolutionize the way we build an Army List and how we approach our future games, knowing that we have this support unit in reserve.
This extra mechanic allows players to have a Reinforcements Section in their Army List that they can deploy should they be suffering heavy losses or during the final Game Round.
By modifying the Player Turn sequence, an additional step called "Request Reinforcements" is added, in which we check if we can use these Troopers before the third Game Round.
In addition to this change, this extra will modify the structure of our list, allowing us to have a Reinforcements Section in addition to the main Section.
To do this, we must include a Unit in the Main Section of our list with the Commlink Special Ability. This way, we can allocate a total of 100 points and 2 CAP to build our Reinforcements list.
A standard game with the Reinforcements Extra is played at 350 points and 7 CAP. This means we'll have 250 points and 5 CAP for the Main Section (your everyday regular list, in other words), and 100 points and 2 CAP for the Reinforcements Section.
This Reinforcements Section will be made up of Troopers indicated as Reinforcements (Reinf ) in their Unit Profile, and all of them must form their own Combat Group or Groups. Among them, we'll not only find familiar Troopers, but also new ones to count on for when things get out of control.
Keep in mind that these Reinforcement Troops count toward the limit of 15 Troopers in the Army List. Although some of the Troopers with Commlink may have a positive modifier, this will make it so that if that Trooper has Commlink (+2), we could align a maximum of 17 Troops in the List.

So far so good, but how do we deploy these Reinforcements?

Next, we'll deploy all the Troopers from the Reinforcements Section entirely within the DropPod's Control Zone and completely within the half of the table corresponding to us.
When deploying our Reinforcements, they can form Fireteams without consuming Command Tokens, but always following the Reinforcements Fireteam Table and the Fireteam Type limitations indicated by our army.
At this moment, we can also attach the Trooper with Commlink to any of our Combat Groups from the Reinforcements Section.
Now that you have a broad understanding of how Reinforcements work, you'll agree with me that this rule will mark a turning point in battle. An extra that will change the game's meta and how we even think about our lists. A very interesting era is coming!
Are you ready to add Reinforcements to your list and try different strategies in your Infinity matches?
Endsong Pre-order
All these reinforcement groups are described in Infinity: Endsong. Get your hands on this book before August 7th, you will get an exclusive miniature of an EXO, one of the new reinforcement troops of the fearsome Combined Army, for free!
Buy the Infinity Endsong products (with the EXO miniature as a gift) and the exclusive Caskuda vs Máximus box and get the Illuminatrix of the Observance miniature for free - save 19,95€!




